Tuesday 19 October 2010

Week 6 recap

  • The structure will have been decided.
  • The interactions will have been decided.
  • Develop a structure.
  • Start creating/developing scenes.
  • Start developing interactions.
  • Start creating concept characters.
  • Start creating character profiles.
  • Start creating storyboards.
  • Start work on colour theory templates.
The structure for the comic has been decided upon, it will be presented in two sections. The first will be an introduction using flashbacks to present the story so far to the user, filling them in on what has happened so far and how the character came to be in the current situation. The second section will be set in the present, using an A to B structure where the user will take control of the character and their actions will travel down predetermined paths although their actions will decide which of the paths they take. The structure has been developed for the introduction with a clear path that the flashbacks will follow. The structure has also been developed for the escape section of the comic although more content is currently needed.

The interactions have been decided upon, the user will be able to interact with items, objects, characters and other elements. I also plan on including some mini games within the application but their inclusion will largely depend on the time I have available to develop them. Therefore they shall be planned within the concept and design of the comic but an alternative will also be considered if the mini game proves too time consuming to build.

I have begun developing the scenes within each of the sections, detailing the events that will take place in each, this has also resulted in the production of some flow charts in order to help plan what will happen and in what order.

Concept characters and character profiles are currently being developed. So far there are currently six different class specific characters that all, or a selection of will appear in the final product.

Work has begun on storyboards, working in colaberation with the flowcharts with helping to plan out what happens in each scene from frame to frame. The majority of the storyboards are in their first draft and will be developed and added to.

Colour theory has been considered for different elements, for example at one point the main character's vision will be distorted after being exposed to a painfully bright light source, this will result in colour overlays, things not looking quite right, having more unusual colours for the environment being used etc. Another aspect of this was inthe long shots for the comic where the surrounding environment can be clearly seen to have it all in the one colour, only changing the colours of objects and items that are suppossed to stand out, making them immediately more eye catching.

1 comment:

  1. You seem to have made good progress this week.In your write up about interactive comics - I think a review of Hello world, Facade and DOA would be good. Try and think about how they allow interaction and engage.
    Have you had a look at http://www.nawlz.com/season1/ it's an interesting interactive comic

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